2017 Rest House and rest

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Baliverna level Garden Ending

Finaly! After 3 long years Rest House is at Steam. All Aboard!



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In August I was Jury of the Movie Festival at Ship on Danube  – ExperimentalSuperstars


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Answer to review(s)

Steam platform is sugesting that creators don’t answer at reviews. I was asked from the saveorquit.com to answer to the review of my game. This can be related to the other reviews of the Rest House. Once again Thank you for your interest and support. Without you it would be much harder!


Dear Jim,

First, English is not my native language so sorry for the grammar and other mistakes.

,,Genre: 3D Bad Joke’’

I’m Marko Kaćanski developer of the project Rest House.

What is it?

This project is the sequel of the same name feature movie that I did few years ago.  I’m movie director with experience in 3D and VFX. This game is first attempt to try mix those to mediums movies and games.

As a solo developer, I’ve got deep in to the game creation so I wanted to translate my movie, 3d and VFX experience in to the game.

Indie struggle is the well noun phenomenon and it takes time to make the polish and decent product. First goal was to make interesting game that will attract players.

Now I’m in the second phase in witch I’m debugging and polishing the Rest House so that it can be played without annoying distractions. In the previous period game was free. There are also html5, multiplayer and VR versions. PC one is the most recent, witch I’m working on and streaming live every day 22h(CET) at markokacanski.com and 7 more streaming platforms.

Important read before play-A4

Till now more than 20 000 players tried the game and viewers helped and raised the project with donations to the Steam.  Now there is no coming back. Critiques are helping a lot because till now most of critiques was positive. Width the negative ones I’m realizing weak points and planning to turn them in to the opposite direction.


So maybe game genre will be:  ,,3D Bad Joke’’. Joke in which the players will mostly enjoy because in some games that I like you also suffer.

,,An abysmal 3D game that wishes to be abstract I guess…’’

This can be really good for the game marketing, I like it. Rest House is the deep, dark and damp place like the Abys probably is.

I’m really enjoying in that world and trying to make it enjoyable for the players. Stability issues are what is making the game development a ,,little’’ bit complicated. And that’s why the game is not free anymore. I need support to make it more pleasant.

,,Oh, Chris…you never learn, do you?’’

Oh, Chris…you are learning every day as we all do.

There is the story in the game that you are unlocking at the end of the levels. At the end of the game you are unlocking the whole story puzzle but I can’t tell you the whole truth because it won’t be the top secret enymore but also the game story is still developing till the end.

There are more than 6 years of the story development.  Now is time to connect all the pieces.  That’s one of the next steps.


Crashes – I’m really feeling bad and ill when my baby game is crashing. That is also the present step in my game dev indie struggle bubble.

Crashes are weird thing especially if some players are not seeing them. And what is more tragicomic is that it’s happening at strange and not the same places. Maybe leaks, maybe bugs… I apologize and  I promise that I will work on that.

But there are crashes in triple A also, and this one is in the beginning of the early access pre-alpha phase so it can grow and heal…

,,You see, most abstract games I played on Steam until now at least had some form of introduction sometimes even an explanation and clear set of objectives.’’

You’re right. Introduction is coming.  Stay tuned for the even more abstraction. There are some sets of objectives, at site and wiki page and even in the game. Yes, I’m planning to make game play objectives clearer. Not enough test players so I couldn’t see some things by myself. Tnx again!

game guide2a copy

Simplistic Main Menu as other mentioned things will be changed in the near future. Working on it but as the one-man dev. team it is taking time… I know that players are expecting the best but this is early access…

You can start any of the 6 levels because I wanted to give you the chance to quickly fill the atmosphere and look all of them. In the later phases that system will maybe be changed.

At the end of the game in the Control level you can unlock the feature movie witch I made before this game. So yes now I’m working in that connections to explain the players the meaning of the different in game objects and elements and their connections with the story.

Thank you for pointing out.

,,Unreal Engine 4 is offering a high-quality set of assets and yes in skilled hands, it can provide more than fun gaming experience. ‘’

That’s why supporters pushed this game to the Steam.

Studio Don Quixote qualifies with more than 10 years’ experience in the 3D, VFX and movie industry. Studio don Quixote is me for now one man developer.

Don-Quixote of la Mancha is character that I wanted to put in this story because I’ve got big plans with him. We’ll see if he will survive.

,,I won’t deny the game looks decent, but in its current state,…’’ 

Once again game is in the alpha phase it’s far from finished.

-Sorry for the crashes, I need more info’s to start fiksing them because at my cheap machines it’s working. I’ll do my best to fix that.

You’ve got this game for free as the gift. When someone give me the gift I say thank you!

-,,It lacks polish, aim, storyline and even the required stability …’’ Should I wrote that the game is in alpha phase as early access?!

,,If most abstract games encourage thinking outside the box, Rest House sets that box on fire and then takes a leak over its ashes.’’

I like that maybe I’ll put it in the game somewhere 😊

I recommend you purchase and support this game as many other players. You will get the game and movie experience new ride that will be something different and interesting for the supporters, VR version is coming for free with other interesting new stuff.

Potential players keep an eye on it!

Marko Kacanski



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MARKO KACANSKI director minotaurproduction@gmail.com