-Making of the Game Rest House
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,,Humps in the Garden” cover image for the short movie -was published in 3dartist magazine issue 55
Tips about the work
Technical things are as we know very important and could be complex in CG.
In Houdini I like artist-friendly kind of work where what we see is what we get.
Mantra is powerful renderer and in combination with environment and geometry lights
It can give fast and realistic results.
Some of complex houses made in Maya and a lot of them (simple ones) were made procedurally Houdini. Stone shader used a lot to give a stone dry look and above that I projected textures made in Photoshop. A lot of everything, experimenting and learning than cleaning and developing the forms and atmosphere.
I’m using Zbrush a lot in my daily work. For this image it was used for creating separate mountain parts, strong forms, displacement maps and quick textures. It’s as usually pleasure work in it.
Weird plant at the left is one from Hieronymus Bosh world. Rest hints i leave to the viewer.
At the beginning idea was to build daily scene. Somewhere in the process changes were made and more interesting colors and contrast values won.
After rendering and combining complex geometries in to one part, scene was reduced to one geometry and one camera projection. Result was light scene and simplicity which helped a lot in rendering a sequence.
This sequence included in the Sidefx gallery
Keep it simple –I repeat to myself and to all who are making something. You must learn and know the software as a tool but art (form, atmosphere ,story etc) is what’s make the CG an Art.
One point more it’s not technical but… Because I haven’t got budget for the movie I did one shot that will attract attention to potential partners. So join us in our next adventures!
Thanks for your attention!